Quote:
Originally posted by CBLCardinals
After the 2004 season, the following players went to Free Agency (just a sample size):
Beltran 9.2 M/ 7 years
Wood 10.7 M/ 3 years
Sexson 7.2 M/ 3 years
Glaus 6.02 M/ 3 years
Morris 10.7M/ 5 years
Millwood 8.5 M/ 3 years
Berkman 8.8 M/ 3 years
Chavez 10.7 M/ 5 years
Again, at 70% salaries initially.
The above players are all certainly All-Star calibre, but you dont see 12-20 Million tossed at them by the CPU like everyone wants. If this was the case, I'd certainly use 100% Grade A Major league Salaries all the way!
Having "Real" salaries and "Actual" finances sounds good, but too many teams would end up with too much money in the long run. 20 years down the road in your simulation, The Yankees would still be raking in 190+ million, while paying 8-12 million max for the league's very best.
The test runs Ive performed with my roster set and finances work pretty well (Creating Free Agents, etc). Large market teams still make significantly more than small market teams. Therefore, they spend more money.
|
That's the thing... in real life, only a few big-market teams can afford these players. But with these reduced salaries, surely alot more small market teams can jump into the fray.
I guess it depends on whether u think u are designing ur roster for use by Online Leagues, or single-player leagues. In an online-league, those players will command alot more, as people tend to use real-life numbers to judge players, with A-Rod at 25 being the peak.