
Adding Teams
If I add a team to my league, it starts with 0 players. There is no expansion draft, which is fine, because I deplore expansion drafts. I believe a new team should just suffer by building through free agency and the amateur draft.
However, there are a few problems with that. We've all found that running any more than 5 rounds of the amateur draft kills the game, so there are 5 players a new team gets. You have to give them media contracts and cash, which is fair, so they can play on the FA market. But there's a limit to the number of guys they can get there (I've found it's rarely above 15 players).
So as to avoid playing an entire season with a total organizational roster of 20 or less, what solution do you suggest? We've also found that filling the minors with fictional players kills the league as well, but I think perhaps filling AA or AAA would successfully simulate a team scraping the bottom of the free-agent barrel just to fill a roster. So then they get 20 extra guys, but the problem there is that they're all young (25 and under, it seems) and some of them are pretty good prospects. Or is that actually an accurate depition of what they'd get from 20+ rounds of an amateur draft, and the castoffs from other teams?
So yeah. 5 players from the amateur draft, 10-15 from FA (depending how much money I give them; I usually start them off with the $10M cash maximum plus whatever media contracts they would rightfully earn), and another 20 young players. Do you suggest I put them in AA or AAA? Or is there a different suggestion entirely?
Thanks for the help.
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