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Old 03-07-2002, 05:20 PM   #19
Killebrew
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Join Date: Dec 2001
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[quote]Originally posted by troy:
<strong>while the financial system in ootp2 was bad.. it was fixable. You could set the finances at $45 mil for each team and the game would run smoothly and all would be good. The financial system in ootp3 makes it impossile on Online leagues to really stay out of the red when just to sign a career bench warmer cost $3.2 mil a year. Players ask for an absurd ammount of cash. The only thing ootp3 had on ootp2 was eye candy. The Spring training was a complete joke and had so many loop holes it wasnt funny. Youd turn scouts off, and when FA comes around, youd click on John Doe to see hes a GAGGA pitcher. YOu turn the editor on and find out hes really only AAGAA. The game was awful. I played it about a week and never bothered with it again. Player development almost seemed random. I realize real life development is random too but when you only have 5 guys added to your minors every year.. there should at least be some sense of predictability. If we drafted 40 guys a year I could understand.

I just didnt like the game and Im not alone. I know a lot of people who hated 3. Most people who liked 3 never even played 2.


I still have 2 on my harddrive its a classic and I still play it every now and then.

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I was not a fan of the way coaches and spring training were done in v3 either and I also enjoyed v2 a lot, but the game breaker for me was forced full-screen mode, when the v3 patch that fixed that came out I uninstalled v2 and have not returned. v3 will meet the same fate as soon as all my online league switchover.
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