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Bumping this thread. I just had the crash happen again. I had put an older crash report in ChatGPT, but now I put the latest crash report in there, and here was its conclusion.
For now, I guess the only solution is disabling in-game sound, but it would be great to know if a fix might be on the way. Thanks.
Oh, and I attached the latest crash report to this reply. Thanks.
From ChatGPT:
My current conclusion
After seeing both reports, my confidence is much higher that:
OOTP's OpenAL sound engine is crashing when creating or queuing crowd-noise audio buffers on Apple Silicon Macs running under Rosetta.
The evidence:
Both crashes occur in OpenAL.
Both crashes occur in Apple's audio conversion layer.
Both crashes happen only when sound is enabled.
Both crashes occur on an Apple Silicon Mac running translated x86 code.
The second crash specifically points to crowd-noise initialization.
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