Thread: Memory Leak?
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Old 05-19-2026, 08:05 AM   #36
Lukas Berger
OOTP Developments
 
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Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 22,290
Quote:
Originally Posted by deanodare View Post
Hi Lukas,


Apologies for my delayed reply. This week has been hectic with work and life in general so not had as much time for OOTP unfortunately!

However over the weekend I managed to do some testing with the V-Sync option. My only findings over several tests were that with V-Sync on, the slow down took roughly 15mins longer to appear. Again can't say for certain if that was due to the V-Sync option, or due to particular conditions/events in those simulations.

Sorry that is all I can provide you after a week. But again I honestly thank you for looking into this, even if no solution can be found!
Really appreciate the feedback, thanks so much!

We'll definitely continue to look into things here, this is very high on our list of stuff we'd like to find a solution for.

The problem, as I've mentioned a few times, is that until or unless we can replicate this in a dev environment (and lord knows we've tried to do so), it's very unlikely we'll find a true solution for this, as it's just such a complex issue.
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