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All Star Starter
Join Date: Jan 2011
Location: northern CA
Posts: 1,885
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Okay, it happened again. Here are the contents of the trace file:
Out of the Park Baseball 27
Version 27.2 Build 60 (64 bit) Steam Edition (Mac)
(C) 2026 Out of the Park Developments Ltd. All rights reserved.
System info:
In-Game Overlay is not available
Uses async blit
Uses default image resize code
CPU: Intel or AMD, 10 CPUs, 2288 MHz
Free disk space: 287,987 MB
Physical memory: 16,384 MB, free: 98 MB
Virtual memory: 68,605 MB, free: 98 MB
Chilkat version: 9.5.0.88Computer Name: Brads-MacBook-Pro
OS: Mac OS X
OS Version: Unknown Mac OS X
OS Build: 26.4.1
OS Locale: en_US.UTF-8
Desktop Icons: Supported
Desktop Menu: Unsupported
CPUs: 10
CPU Type: Intel
CPU 0 Speed: 2288
CPU 1 Speed: 2288
CPU 2 Speed: 2288
CPU 3 Speed: 2288
CPU 4 Speed: 2288
CPU 5 Speed: 2288
CPU 6 Speed: 2288
CPU 7 Speed: 2288
CPU 8 Speed: 2288
CPU 9 Speed: 2288
Byte Order: Least significant byte first
Phy Mem: 16384Mb
Virt Mem: 68605Mb
Free Phy Mem: 98Mb
Free Virt Mem: 98Mb
System Folders: Supported
Disks: 2
Disk 0 Free: 287987Mb (Home)
Disk 1 Free: 287987Mb (File System)
Fullscreen: Supported
Windowed: Supported
Desktop Size: 1728x1117
Optional Window Borders: Supported
Window Positioning: Supported
Window Resizing: Supported
Window Maximising: Unsupported
OpenGL Version: 0.0.0
OpenGL vender:
OpenGL Renderer:
OpenGL Extensions:
OpenGL Shading Lang Ver: 0.00
Hostame: Brads-MacBook-Pro.local
IP: 127.0.0.1
Hardware Keyboard: Supported
Mouse: Supported
Mouse Buttons: 2
Joystick: Unsupported
Joystick1: Disconnected
Multiple Windows: Unsupported
Speaking Text: Unsupported
Disable Logout: Unsupported
2026-05-07 22:45:56 startup: Starting game
2026-05-07 22:45:56 load_steam_workshop_items: Loading published_workshop_items
2026-05-07 22:45:56 startup: OOTP does NOT support MySQL (PLATFORM_SUPPORTS_MYSQL is NOT defined)
2026-05-07 22:45:56 startup: Built with setting ONLINE_BACKEND_CLIENT
2026-05-07 22:45:56 startup: Built with setting PT_ENABLED
2026-05-07 22:45:56 startup: Built with setting PT_IAP_ENABLED
2026-05-07 22:45:56 startup: MOBILE_EDITION is false
2026-05-07 22:45:56 startup: Checking command line parameters:
2026-05-07 22:45:56 startup: Using custom back buffer allocation function
2026-05-07 22:45:56 startup: Program started with command line parameters: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/OOTP Baseball 27.app/Contents/MacOS/OOTP Baseball 27
2026-05-07 22:45:56 startup: Chilkat version: 9.5.0.88
2026-05-07 22:45:56 startup: Initial $USERAPP: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27
2026-05-07 22:45:56 startup: $USERDATA: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: $USERPREFS: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: $USERSAVES: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: $SYSAPP: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27
2026-05-07 22:45:56 startup: $SYSDATA: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: $SYSPREFS: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: single_folder_setup is FALSE
2026-05-07 22:45:56 startup: Folder for app.cfg file set to config_files_path /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/config
2026-05-07 22:45:56 startup: Folder for key.cfg file set to default: /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/config
2026-05-07 22:45:56 startup: Folder for engine.cfg file set to config_files_path /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/config
2026-05-07 22:45:56 startup: Folder for recent_paths.cfg file set to config_files_path /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/config
2026-05-07 22:45:56 startup: Folder for paths.cfg file set to config_files_path /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/config
2026-05-07 22:45:56 startup: app.cfg file exists and contains thankyou page status = 1
2026-05-07 22:45:56 startup: Using /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data as DMPT_CUST_DATA now because use_default_data_folder_for_installation is false
2026-05-07 22:45:56 startup: Successfully created $USERSAVES/saved_games, using /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27 as DMPT_USER_DATA now
2026-05-07 22:45:56 startup: Set DMPT_CUST_DATA_RO to: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 create_pt_folders: DMPT_ONLINE_DATA set to /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/online_data
2026-05-07 22:45:56 startup: This is the DMPT_APP path now: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27
2026-05-07 22:45:56 startup: This is the DMPT_APP_DATA path now: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: This is the DMPT_PREF_DATA path now: /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/config
2026-05-07 22:45:56 startup: This is the DMPT_CUST_DATA path now: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: This is the DMPT_CUST_DATA_RO path now: /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data
2026-05-07 22:45:56 startup: This is the DMPT_USER_DATA path now: /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27
2026-05-07 22:45:56 startup: This is the DMPT_SAVED_GAMES path now: /Users/bradcook/Application Support/Out of the Park Developments/OOTP Baseball 27/saved_games
2026-05-07 22:45:56 open_graphics: Starting open_graphics with setting window_size = 97
2026-05-07 22:45:56 open_graphics: get_desktop_width = 1728
2026-05-07 22:45:56 open_graphics: get_desktop_height = 1117
2026-05-07 22:45:56 open_graphics: Determined window width = 1728
2026-05-07 22:45:56 open_graphics: Determined window height = 1117
2026-05-07 22:45:56 open_graphics: Fullscreen = Off
2026-05-07 22:45:57 open_graphics: Desktop Resolution: 1,728 x 1,117, Window Resolution: 1,728 x 1,005
2026-05-07 22:45:57 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2026-05-07 22:45:57 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for the Mac
2026-05-07 22:45:57 glGetString(GL_VERSION): 4.1 Metal - 90.5
2026-05-07 22:45:57 set_opengl_modes: Anisotropic filtering is supported: 16
2026-05-07 22:45:57 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_AND_FAST_BLIT_ALL_THE_TIME
2026-05-07 22:45:57 startup: Opened folder fonts
2026-05-07 22:45:57 startup: Opened folder font0 : /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/fonts/font0
2026-05-07 22:45:57 startup: $FONTDATA is now /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/fonts/font0
2026-05-07 22:45:57 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2026-05-07 22:45:57 startup: Initializing threading: USE_CPP11_MUTEX is active.
2026-05-07 22:45:57 startup: Initializing threading: USE_CPP11_CV is active.
2026-05-07 22:45:57 startup: Initializing threading: Number of threads is 10
2026-05-07 22:45:57 OnUserStatsReceived: Received stats and achievements from Steam
2026-05-07 22:45:57 news system: Usage tracker is enabled. Loaded usage data from file.
2026-05-07 22:45:57 load_messages_from_server: Loading messages
2026-05-07 22:45:57 news system: News from server are enabled. Requesting news
2026-05-07 22:45:57 gui_skin: gui_skin is not loaded yet
2026-05-07 22:45:57 gui_skin: Try to load gui_skin ootp dark from file
2026-05-07 22:45:59 GUI_SKIN::load: Loaded skin.bin file from /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/skins/ootp dark
2026-05-07 22:45:59 gui_skin: Successfully loaded gui_skin ootp dark
2026-05-07 22:45:59 startup: Called loading_skin_callback 1472 times and blit_to_window 4 times while loading the skin
2026-05-07 22:45:59 startup: Number of fonts loaded: 22
2026-05-07 22:45:59 startup: Font # 0 : bb_bold
2026-05-07 22:45:59 startup: Font # 1 : bb_condensed
2026-05-07 22:45:59 startup: Font # 2 : bb_italic
2026-05-07 22:45:59 startup: Font # 3 : bb_light
2026-05-07 22:45:59 startup: Font # 4 : bb_medium
2026-05-07 22:45:59 startup: Font # 5 : bb_regular
2026-05-07 22:45:59 startup: Font # 6 : bold
2026-05-07 22:45:59 startup: Font # 7 : digit
2026-05-07 22:45:59 startup: Font # 8 : handwritten
2026-05-07 22:45:59 startup: Font # 9 : italic
2026-05-07 22:45:59 startup: Font # 10 : l_averia
2026-05-07 22:45:59 startup: Font # 11 : l_ball
2026-05-07 22:45:59 startup: Font # 12 : l_black
2026-05-07 22:45:59 startup: Font # 13 : l_college
2026-05-07 22:45:59 startup: Font # 14 : l_college2
2026-05-07 22:45:59 startup: Font # 15 : l_emilio
2026-05-07 22:45:59 startup: Font # 16 : l_font
2026-05-07 22:45:59 startup: Font # 17 : l_staubach
2026-05-07 22:45:59 startup: Font # 18 : light
2026-05-07 22:45:59 startup: Font # 19 : medium
2026-05-07 22:45:59 startup: Font # 20 : merriweather
2026-05-07 22:45:59 startup: Font # 21 : regular
2026-05-07 22:45:59 load_ootp_style_sets: Starting to load the non-mobile style sets...
2026-05-07 22:45:59 load_ootp_style_sets: Starting to load the common style sets...
2026-05-07 22:45:59 load_ootp_style_sets: Finished loading of the style sets
2026-05-07 22:45:59 startup: starting reading settings from config file
2026-05-07 22:45:59 startup: creating online league interface
2026-05-07 22:45:59 startup: loading hints...
2026-05-07 22:45:59 startup: loading facegen & opengl...
2026-05-07 22:45:59 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file
2026-05-07 22:45:59 SHADER_DB::init: Item 0: animated_background.vert animated_background.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 1: animated_background_2.vert animated_background_2.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 2: animated_background_3.vert animated_background_3.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 3: audience_seats.vert audience_seats.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 4: audience_floor.vert audience_floor.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 5: background.vert background.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 6: ball.vert ball.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 7: ball_sprite.vert ball_sprite.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 8: ball_sprite_1.vert ball_sprite_1.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 9: batting_helmet.vert batting_helmet.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 10: bloom.vert bloom.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 11: blur_x.vert blur_x.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 12: blur_x_card.vert blur_x_card.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 13: blur_x_rgb.vert blur_x_rgb.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 14: blur_x_over_bloom.vert blur_x_over_bloom.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 15: blur_y_rgb.vert blur_y_rgb.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 16: blur_y.vert blur_y.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 17: blur_y_card.vert blur_y_card.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 18: blur_y_over_bloom.vert blur_y_over_bloom.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 19: c2u_alpha_shadow.vert c2u_alpha_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 20: c2u_alpha_blend_shadow.vert c2u_alpha_blend_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 21: c2u_alpha_shadow_see_through.vert c2u_alpha_shadow_see_through.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 22: card_fx_0.vert card_fx_0.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 23: card_fx_1.vert card_fx_1.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 24: card_fx_2.vert card_fx_2.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 25: card_fx_3.vert card_fx_3.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 26: card_fx_4.vert card_fx_4.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 27: card_fx_5.vert card_fx_5.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 28: card_fx_6.vert card_fx_6.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 29: card_glow.vert card_glow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 30: color.vert color.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 31: color_only_skin.vert color_only_skin.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 32: confetti_gold.vert confetti_gold.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 33: confetti_silver.vert confetti_silver.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 34: confetti_diamond.vert confetti_diamond.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 35: confetti_perfect.vert confetti_perfect.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 36: depth_copy.vert depth_copy.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 37: dof_fast.vert dof_fast.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 38: edit_field_new.vert edit_field_new.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 39: facegen.vert facegen.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 40: facegen_normal.vert facegen_normal.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 41: fast.vert fast.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 42: fast_alpha.vert fast_alpha.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 43: fast_alpha_shadow.vert fast_alpha_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 44: fast_alpha_shadow_0.vert fast_alpha_shadow_0.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 45: fast_alpha_shadow_e.vert fast_alpha_shadow_e.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 46: fast_a_s_y_height.vert fast_a_s_y_height.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 47: fast_a_y_height.vert fast_a_y_height.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 48: fast_alpha_e.vert fast_alpha_e.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 49: fast_fbo.vert fast_fbo.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 50: fast_instanced.vert fast_instanced.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 51: fast_mat_fix.vert fast_mat_fix.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 52: fence.vert fence.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 53: field_line_c2u.vert field_line_c2u.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 54: field_shadow.vert field_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 55: flashlight.vert flashlight.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 56: foil_cc.vert foil_cc.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 57: foil_pt.vert foil_pt.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 58: fps.vert fps.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 59: fxaa.vert fxaa.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 60: fxaa_dummy.vert fxaa_dummy.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 61: f_shader.vert f_shader.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 62: get_tex_res.vert get_tex_res.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 63: glitter.vert glitter.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 64: god_rays_pass_0.vert god_rays_pass_0.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 65: god_rays_pass_1.vert god_rays_pass_1.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 66: gleam_back.vert gleam_back.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 67: gleam_front.vert gleam_front.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 68: grass_new.vert grass_new.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 69: laser.vert laser.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 70: line.vert line.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 71: line_thick.vert line_thick.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 72: motion_blur.vert motion_blur.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 73: panorama.vert panorama.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 74: pack.vert pack.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 75: particles.vert particles.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 76: particles_smoke.vert particles_smoke.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 77: pingpong.vert pingpong.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 78: pingpong_fireworks.vert pingpong_fireworks.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 79: pingpong_smoke.vert pingpong_smoke.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 80: player_shadow.vert player_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 81: point.vert point.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 82: point_light.vert point_light.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 83: point_light_paralax.vert point_light_paralax.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 84: point_light_paralax_e.vert point_light_paralax_e.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 85: point_light_paralax_field.vert point_light_paralax_field.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 86: point_light_paralax_field_e.vert point_light_paralax_field_e.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 87: point_light_paralax_shadow.vert point_light_paralax_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 88: point_light_paralax_shadow_e.vert point_light_paralax_shadow_e.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 89: point_light_p_s_y_height.vert point_light_p_s_y_height.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 90: sw_shadow_map_y_height.vert sw_shadow_map_y_height.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 91: pt_background.vert pt_background.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 92: pt_card_combinator.vert pt_card_combinator.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 93: pt_card_combinator_1.vert pt_card_combinator_1.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 94: pt_card_combinator_color_only.vert pt_card_combinator_color_only.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 95: pt_shadow.vert pt_shadow.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 96: pt_shadow_y.vert pt_shadow_y.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 97: quad_transparent.vert quad_transparent.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 98: rg_replace.vert rg_replace.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 99: rgba_depth_copy.vert rgba_depth_copy.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 100: scoreboard.vert scoreboard.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 101: scoreboard_ck.vert scoreboard_ck.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 102: sector.vert sector.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 103: shadow_map_skin.vert shadow_map_skin.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 104: shadow_map_skin_ss.vert shadow_map_skin_ss.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 105: skin.vert skin.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 106: skin_jersey.vert skin_jersey.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 107: skin_normal.vert skin_normal.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 108: skin_normal_back_num.vert skin_normal_back_num.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 109: skin_instanced.vert skin_instanced.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 110: spotlight.vert spotlight.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 111: stand_lighting.vert stand_lighting.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 112: sky_box.vert sky_box.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 113: symbol.vert symbol.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 114: ui_fx_0.vert ui_fx_0.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 SHADER_DB::init: Item 115: ui_fx_1.vert ui_fx_1.frag
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::init: Shader link successful
2026-05-07 22:45:59 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2026-05-07 22:45:59 startup: Using OS X core GLEW
2026-05-07 22:45:59 startup: OpenGL caps --------------------------------------------------------------------
2026-05-07 22:45:59 startup: 4.1 Metal - 90.5
GL_MAJOR_VERSION: 4
GL_MINOR_VERSION: 1
Apple
Apple M1 Pro
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 296754656
Opengl profile information:
2026-05-07 22:45:59 startup: End of OpenGL caps -------------------------------------------------------------
2026-05-07 22:45:59 startup: Going to initialize Facegen.
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 SHADER_DB::check_shader_compile_status: compilation succesfull!
2026-05-07 22:45:59 startup: fg_opengl_init() succeeded
2026-05-07 22:45:59 MYFACEGEN::MYFACEGEN: start of opengl function block in MYFACEGEN::MYFACEGEN
2026-05-07 22:45:59 MYFACEGEN::MYFACEGEN: end of opengl function block in MYFACEGEN::MYFACEGEN
2026-05-07 22:45:59 myfacegen: myfacegen object created, opengl_major_version = 4
2026-05-07 22:45:59 fastblit: Surface size has changed from 32x32 to 1728x1005
2026-05-07 22:45:59 MYFACAGEN::init: Trying to open /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/facegen/3d/si.ctl
2026-05-07 22:45:59 MYFACEGEN::init: Trying to load fg file /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/facegen/3d/fg0.fg
2026-05-07 22:45:59 MYFACEGEN::init: Finished loading fg file /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/facegen/3d/fg0.fg
2026-05-07 22:45:59 startup: myfacegen successfully initialized
2026-05-07 22:45:59 startup: myfacegen->load_modellists() successfully executed
2026-05-07 22:46:01 startup: Beard textures loaded successfully
2026-05-07 22:46:01 startup: Hair textures loaded successfully
2026-05-07 22:46:01 startup: facegen has been loaded
2026-05-07 22:46:01 startup: Help engine loaded
2026-05-07 22:46:01 startup: Help engine ID list filled
2026-05-07 22:46:01 startup: Creating db object from local_user.current_game_path
2026-05-07 22:46:01 startup: db object created successfully
2026-05-07 22:46:01 startup: saved games list updated
2026-05-07 22:46:01 startup: text file cache created
2026-05-07 22:46:01 startup: temporary player object created
2026-05-07 22:46:01 startup: browser history object created
2026-05-07 22:46:01 TEAM_NICK_NAMES::load_data: Successfully loaded /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/database/team_nick_names.xml
2026-05-07 22:46:01 startup: Successfully loaded team nick names
2026-05-07 22:46:01 OOTP_TRANSLATION_PARSER: Unknown tag TUTORIAL_ITEMS
2026-05-07 22:46:01 TUTORIAL::load_data: Successfully loaded /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/text/tutorial_data.xml
2026-05-07 22:46:01 startup: Importing WPA table
2026-05-07 22:46:01 startup: Loading Player Animations
2026-05-07 22:46:01 load_player_animations: Reading animations from /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/ballparks/models/misc/player/animations
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 1 from idle.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 97583
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 35 from idle_stand_streight.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 36311
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 36 from stand_straight_to_idle_transition.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 71749
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 2 from walk.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 52163
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 3 from jog_slow.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 45503
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 4 from jog.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42483
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 5 from run.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 6 from slide.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 137135
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 8 from HI_swing_1_0.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 12386
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 7 from hit_idle.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 189015
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 10 from pitch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 43863
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 13 from dive.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87419
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 14 from stand_up.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 65031
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 15 from jump_catch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 13911
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 16 from ready.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69671
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 17 from catch_low.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125264
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 18 from pass_throw.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 49911
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 19 from catcher_pose.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 37399
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 33 from catch_first.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94431
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 34 from fielding.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99359
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 22 from catch_over_head.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 38160
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 32 from c_stand_up.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 120398
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 101 from CA_blocking_and_get_up_and_turn_around_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 131982
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 102 from CA_blocking_down_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150154
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 103 from CA_crouch_get_up_and_throw_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173346
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 104 from CA_crouch_throw_from_knees_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152013
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 105 from CA_throw_back_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156470
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 201 from G_1_hand_of.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 193502
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 202 from G_low_gb_catch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161282
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 203 from G_one_hand_catch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161282
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 204 from G_regular_throw_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158194
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 205 from G_regular_throw_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124538
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 206 from G_shuffle_step.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 127650
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 207 from G_side_arm_throw.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141612
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 301 from HI_bunt_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 169287
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 332 from HI_bunt_low.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 169287
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 333 from HI_bunt_medium.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 137783
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 334 from HI_bunt_high.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 95023
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 302 from HI_Check _Swing_back.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 92835
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 303 from HI_Check _Swing_middle.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 121359
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 304 from HI_Check_Swing_front_trim_59.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 135887
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 305 from HI_Getting_HBP_back.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 237199
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 306 from HI_HR_admiring_swing_arms.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 238179
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 314 from HI_HR_admiring_swing_arms_lefty.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 90203
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 307 from HI_smaller_step_swing_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 157131
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 308 from HI_Step_swing_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117739
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 309 from HI_Step_swing_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 137135
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 310 from HI_swing_1_0.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88667
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 311 from HI_swing_1_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 110203
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 312 from HI_swing_run_RHB.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88907
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 313 from HI_swing_run_LHB.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 143654
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 401 from IF_1B_High.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 142850
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 402 from IF_1B_low.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152498
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 403 from IF_1B_stretch_and_catch_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 121450
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 404 from IF_bunt_field_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167626
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 405 from IF_Charging_and_sidearming_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141462
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 406 from IF_DP_catch_and_throw_in_place_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146106
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 407 from IF_get_down_catch_left.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 158074
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 408 from IF_get_down_catch_right.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124706
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 409 from IF_leaping_catch_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173706
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 410 from IF_Low_pickup_and_sidearm_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210498
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 411 from IF_low_pickup_and_throw_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161354
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 412 from IF_mid_pickup_and_throw_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145914
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 413 from IF_low_pickup_and_throw_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 149170
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 414 from IF_regular_catch_and_throw.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 184142
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 601 from OF_1_hand_head_level.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167434
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 602 from OF_2_hands_of.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167650
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 603 from OF_bending_knee_pickup.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 92390
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 604 from OF_diving_catch_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167698
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 605 from OF_leaping_running_backward.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 118458
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 606 from OF_outfielder_turning_around.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150702
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 607 from OF_over_the_shoulder.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 201378
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 608 from OF_sac_fly_motion.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147446
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 609 from OF_shoestring_catch_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139642
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 610 from OF_sliding_catch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83954
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 801 from PI_pickoff_1st.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109902
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 802 from PI_pickoff_2nd_base_left.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 172198
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 803 from PI_pickoff_2nd_base_right.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 106014
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 804 from PI_pickoff_3rd_nostep.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 149782
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 805 from PI_set_position_no_throw_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 132114
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 806 from PI_set_position_over_the_top.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161803
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 807 from PI_set_position_sidearm.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 166258
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 808 from PI_set_position_submarine.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 172362
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 809 from PI_Stretch_3_4_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 229526
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 816 from PI_windup_3_4_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156658
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 810 from PI_Stretch_OTT_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208622
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 811 from PI_Windup_3_4.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 263798
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 812 from PI_Windup_OTT_1.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 263798
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 813 from PI_Windup_OTT_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 233618
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 814 from PI_Windup_sidearm.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 263928
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 815 from PI_Windup_submarine.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 63066
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 109 from CA_crouch_get_up_and_throw_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88518
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 108 from CA_crouch_throw_1st.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141198
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 208 from G_ready_crouch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 96114
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 209 from G_step_and_throw.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 172775
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 315 from HI_batter_tap_plate.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 116028
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 316 from HI_bunt_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83895
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 317 from HI_Getting_HBP_fall.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 129223
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 318 from HI_Getting_HBP_jump.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152259
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 319 from HI_Getting_HBP_leg.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 175407
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 320 from HI_HR_admiring_swing_dance.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 231443
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 321 from HI_HR_admiring_swing_jump.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 122675
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 322 from HI_HR_admiring_swing_short.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 251651
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 323 from HI_HR_admiring_swing_walk.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 222495
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 324 from HI_HR_admiring_swing_wave.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125063
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 325 from HI_step_in.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 67435
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 326 from HI_Step_swing_3.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85147
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 327 from HI_Step_swing_4.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 67451
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 328 from HI_swing_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 52655
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 329 from HI_swing_3.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 61019
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 330 from HI_swing_4.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 91155
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 331 from HI_swing_5.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 89206
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 422 from IF_1B_stretch_and_catch_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99858
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 423 from IF_1B_stretch_and_catch_step.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 81618
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 424 from IF_1B_stretch_and_low.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 78506
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 425 from IF_1B_very_high.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 106082
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 427 from IF_DP_catch_and_leaping_throw.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 72306
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 428 from IF_DP_catch_and_throw_in_place_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183574
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 429 from IF_leaping_catch_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126022
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 430 from IF_low_pickup_and_sidearm_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 112186
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 431 from IF_low_pickup_and_throw_3.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 136866
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 432 from IF_low_pickup_and_throw_4.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109782
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 612 from OF_1_hand_ready_catch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 139274
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 613 from OF_catch_roll.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 173442
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 614 from OF_charge_pick_up.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 141462
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 615 from OF_diving_catch_3.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 105986
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 616 from OF_holds_ball_laying.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 170910
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 617 from OF_leaping_running_backward2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 133902
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 618 from OF_leaping_running_backward3.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 167362
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 619 from OF_pick_up.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 70702
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 620 from OF_sliding_catch_and_get_up2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 155082
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 621 from OF_waving_off_catch.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 153254
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 622 from OF_waving_off_catch2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 113670
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 817 from PI_Stretch_3_4_2.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124490
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 818 from PI_Stretch_OTT_4.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99906
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 819 from PI_Stretch_side.pod
2026-05-07 22:46:01 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 164082
2026-05-07 22:46:01 OBJECT_MANAGER::load_animation: Successfully loaded anim 820 from PI_Windup_OTT_3.pod
2026-05-07 22:46:01 startup: Finished load_basic_game_data
2026-05-07 22:46:02 game_sounds: Searching sound folder ( sounds ): 161 items .ogg
2026-05-07 22:46:02 game_sounds: Searching sound folder ( sounds ): 0 items .wav
2026-05-07 22:46:02 news system: News string: <?xml version="1.0" encoding="UTF-8"?>
<OUTPUT><NEWS/><VERSION major="27" minor="2" build="60" postid="369472"/></OUTPUT>
2026-05-07 22:46:02 news system: News article loaded:
ID: 1265, PT news, Pop-up, Exp. date 2026-05-13
ID: 1264, PT news, Pop-up, Exp. date 2026-05-08
ID: 1263, PT news, Exp. date 2026-05-10
ID: 1262, PT news, Pop-up, Exp. date 2026-05-09
ID: 1261, PT news, Pop-up, Dismissed, Exp. date 2026-05-06
ID: 1260, PT news, Dismissed, Exp. date 2026-05-02
ID: 1259, PT news, Pop-up, Dismissed, Exp. date 2026-05-01
ID: 1258, PT news, Dismissed, Exp. date 2026-05-03
ID: 1257, PT news, Pop-up, Dismissed, Exp. date 2026-04-29
ID: 1256, PT news, Pop-up, Dismissed, Exp. date 2026-04-24
ID: 1255, PT news, Pop-up, Dismissed, Exp. date 2026-04-26
ID: 1254, PT news, Dismissed, Exp. date 2026-04-26
ID: 1253, PT news, Pop-up, Dismissed, Exp. date 2026-04-22
ID: 1252, PT news, Dismissed, Exp. date 2026-04-18
ID: 1251, PT news, Pop-up, Dismissed, Exp. date 2026-04-17
ID: 1250, PT news, Pop-up, Dismissed, Exp. date 2026-04-20
ID: 1249, PT news, Dismissed, Exp. date 2026-05-04
ID: 1248, Pop-up, Dismissed, Exp. date 2026-05-04
ID: 1247, PT news, Pop-up, Dismissed, Exp. date 2026-04-19
ID: 1246, PT news, Dismissed, Exp. date 2026-04-19
ID: 1245, PT news, Pop-up, Dismissed, Exp. date 2026-04-16
ID: 1244, PT news, Pop-up, Dismissed, Exp. date 2026-04-12
ID: 1243, PT news, Dismissed, Exp. date 2026-04-12
ID: 1242, PT news, Pop-up, Dismissed, Exp. date 2026-04-15
ID: 1241, PT news, Pop-up, Dismissed, Exp. date 2026-04-10
ID: 1240, PT news, Pop-up, Dismissed, Exp. date 2026-04-09
ID: 1239, PT news, Pop-up, Dismissed, Exp. date 2026-04-12
ID: 1238, PT news, Dismissed, Exp. date 2026-04-12
ID: 1237, PT news, Pop-up, Dismissed, Exp. date 2026-04-07
ID: 1236, PT news, Pop-up, Dismissed, Exp. date 2026-04-03
ID: 1235, PT news, Pop-up, Dismissed, Exp. date 2026-04-04
ID: 1234, PT news, Pop-up, Dismissed, Exp. date 2026-04-03
ID: 1232, PT news, Dismissed, Exp. date 2026-03-29
ID: 1231, PT news, Pop-up, Dismissed, Exp. date 2026-03-31
ID: 1230, Pop-up, Dismissed, Exp. date 2026-03-31
ID: 1229, PT news, Pop-up, Dismissed, Exp. date 2026-04-01
ID: 1228, PT news, Pop-up, Dismissed, Exp. date 2026-03-27
ID: 1227, PT news, Pop-up, Dismissed, Exp. date 2026-03-27
ID: 1226, PT news, Pop-up, Dismissed, Exp. date 2026-03-31
ID: 1225, PT news, Dismissed, Exp. date 2026-03-29
ID: 1224, PT news, Pop-up, Dismissed, Exp. date 2026-03-25
ID: 1223, PT news, Pop-up, Dismissed, Exp. date 2026-03-20
ID: 1222, PT news, Pop-up, Dismissed, Exp. date 2026-03-21
ID: 1221, Pop-up, Dismissed, Exp. date 2026-03-19
ID: 1218, PT news, Dismissed, Exp. date 2026-04-01
ID: 1217, Pop-up, Dismissed, Exp. date 2026-04-01
ID: 1216, PT news, Dismissed, Exp. date 2026-03-15
ID: 1215, Pop-up, Dismissed, Exp. date 2026-03-15
ID: 1214, PT news, Dismissed, Exp. date 2026-03-13
ID: 1213, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1212, PT news, Dismissed, Exp. date 2026-03-15
ID: 1211, Pop-up, Dismissed, Exp. date 2026-03-15
ID: 1210, PT news, Dismissed, Exp. date 2026-03-13
ID: 1209, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1207, PT news, Dismissed, Exp. date 2026-03-13
ID: 1206, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1205, PT news, Dismissed, Exp. date 2026-03-13
ID: 1204, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1203, PT news, Dismissed, Exp. date 2026-03-13
ID: 1202, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1200, PT news, Dismissed, Exp. date 2026-03-05
ID: 1199, Pop-up, Dismissed, Exp. date 2026-03-05
ID: 1196, PT news, Dismissed, Exp. date 2026-02-26
ID: 1195, Pop-up, Dismissed, Exp. date 2026-02-26
ID: 1194, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1191, Pop-up, Dismissed, Exp. date 2026-03-13
ID: 1190, PT news, Dismissed, Exp. date 2026-03-13
2026-05-07 22:46:02 news system: News article total count: 67
2026-05-07 22:46:02 news system: News article active non-PT news: 0
2026-05-07 22:46:02 news system: News article active non-PT pop-up news: 0
2026-05-07 22:46:02 news system: News article active PT news: 4
2026-05-07 22:46:02 news system: News article active PT pop-up news: 3
2026-05-07 22:46:02 load_messages_from_server: Saving messages
2026-05-07 22:46:02 news system: Usage tracker and/or news system run successful.
2026-05-07 22:46:02 news system: Closing data transfer object.
2026-05-07 22:46:02 news system: Data transfer object closed.
2026-05-07 22:46:02 startup: logo displaying complete
2026-05-07 22:46:02 load_ootp_style_sets: Starting to load the non-mobile style sets...
2026-05-07 22:46:02 load_ootp_style_sets: Starting to load the common style sets...
2026-05-07 22:46:02 load_ootp_style_sets: Finished loading of the style sets
2026-05-07 22:46:02 ENTRY_PAGE::create: Creating online_backend object...
2026-05-07 22:46:02 online backend: Online backend is created...
2026-05-07 22:46:02 online backend: Using Live server...
2026-05-07 22:46:02 ENTRY_PAGE::create: Adding online backend listener...
2026-05-07 22:46:02 ENTRY_PAGE::create: Online backend - continue...
2026-05-07 22:46:02 entry_page: init overlay
2026-05-07 22:46:02 Overlay: Starting Overlay
2026-05-07 22:46:02 ENGINE_3D::start3d: Vsync state could not be set, what might be enforced by the driver manufacturer. Vsync is most likely enabled and can not be disabled.
2026-05-07 22:46:02 ENGINE_3D::start3d: 4.1 Metal - 90.5
GL_MAJOR_VERSION: 4
GL_MINOR_VERSION: 1
Apple
Apple M1 Pro
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 296735360
Opengl profile information:
2026-05-07 22:46:02 ENGINE_3D::start3d: start3d was called
2026-05-07 22:46:02 OBJECT_MANAGER::load_models: load_models started
2026-05-07 22:46:02 ENGINE_3D::load_stadium: Trying to load stadium
2026-05-07 22:46:02 OBJECT_MANAGER::load_stadium: Trying to load stadium start_screen.pod from /Users/bradcook/Library/Application Support/Steam/steamapps/common/Out of the Park Baseball 27/data/ballparks/models/start_screen
2026-05-07 22:46:02 OBJECT_MAPNAGER::read_pod_file: POD size: 16903
2026-05-07 22:46:02 OBJECT_MANAGER::read_pod_file: POD successfully loaded: start_screen.pod
2026-05-07 22:46:02 OBJECT_MANAGER::load_stadium: generate raypic geometry
2026-05-07 22:46:02 OBJECT_MANAGER::load_stadium: raypic geometry generated
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 ENGINE_3D::load_stadium: Stadium successfully loaded
2026-05-07 22:46:02 load_stadium: stadium loaded
2026-05-07 22:46:02 OBJECT_MAPNAGER::read_pod_file: POD size: 9555
2026-05-07 22:46:02 OBJECT_MANAGER::read_pod_file: POD successfully loaded: card_0.pod
2026-05-07 22:46:02 OBJECT_MAPNAGER::read_pod_file: POD size: 9347
2026-05-07 22:46:02 OBJECT_MANAGER::read_pod_file: POD successfully loaded: card_1.pod
2026-05-07 22:46:02 OBJECT_MAPNAGER::read_pod_file: POD size: 9555
2026-05-07 22:46:02 OBJECT_MANAGER::read_pod_file: POD successfully loaded: card_2.pod
2026-05-07 22:46:02 OBJECT_MAPNAGER::read_pod_file: POD size: 9554
2026-05-07 22:46:02 OBJECT_MANAGER::read_pod_file: POD successfully loaded: card_3.pod
2026-05-07 22:46:02 load_stadium: player models loaded
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ball_sprite.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 16 baseHeight: 16
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ball_sprite.ktx
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 aa: tex_single_card_stencil FBO TEST!!!!!!!
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 aa: tex_single_card_fx FBO TEST!!!!!!!
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2026-05-07 22:46:02 aa: view_port_tex_s FBO TEST!!!!!!!
2026-05-07 22:46:02 OBJECT_MANAGER::gen_vbos: make VBOs
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: rainbow.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 512 baseHeight: 32
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: rainbow.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_ball.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_ball.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_baseball_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_baseball_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_line_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_line_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_line_1.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_line_1.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_star_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_star_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_star_1.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_star_1.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_star_2.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_star_2.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_star_3.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_star_3.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Trying to load: ir_triangle_0.ktx
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glInternalformat: 37492
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glFormat: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: glType: 0
2026-05-07 22:46:02 OIMAGE::load_ktx_image: baseWidth: 24 baseHeight: 24
2026-05-07 22:46:02 OIMAGE::load_ktx_image: Info: ETC2 texture format not supported, but on mac, opengl accepts it and the driver might use an uncompressed version of it internally!
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture target is: GL_TEXTURE_2D
2026-05-07 22:46:02 OIMAGE::load_ktx_image: KTX texture successfully loaded: ir_triangle_0.ktx
2026-05-07 22:46:02 start3d: all loading complete
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_iron.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_bronze.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_silver.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_gold.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_diamond.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_perfect.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loading texture: back_variant.png
2026-05-07 22:46:02 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2026-05-07 22:46:02 Overlay: Overlay setup complete
2026-05-07 22:46:03 entry_page: Called request_check_write_permission
2026-05-07 22:46:03 entry_page: request_check_write_permission was successful. We have write permission.
2026-05-07 22:46:50 ~ENTRY_PAGE: clear engine
2026-05-07 22:46:50 OBJECT_MANAGER: Closing - Done!
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