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Old 04-08-2026, 06:58 AM   #32
luckymann
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Join Date: Nov 2019
Posts: 14,038
My Thoughts on the Matter

There are so many things at play here, but let's be clear, this is AI analysing "questionable" advanced stats generated in a computer simulation.

They couldn't possible be more derivative.

Plus, the agent is comparing the same "questionable" stats in each case, so them tracking really tells us nothing, because they are like for like.

Are they accurate? Useful? Valid? These are the $64k questions I think we'd all like answered to some degree.

Like I said, without having had time to full pore over all of this, I can nevertheless see almost immediately that the pictures these "questionable" advanced stats are painting are really very similar to the sort of thoughts you'd formulate on these players looking only at their trad and modern stats. I see no real anomalies.

But that's just an eyeball test. I'm no analytics guru, let's make sure everyone understands that if it wasn't already painfully obvious. This for me is a fun exercise and nothing more. I know the limitations at play here.

All the same, I hope we can figure out some way of measuring just how valid, if at all, these advanced stats are in an OOTP context.

Again, I'll attach the source csv files for all who want to dive deeper, and am happy to provide more info in the quest for truth in this regard.

G
Attached Files
File Type: csv PHI NEXUS 2004 END SEASON DEF.csv (3.0 KB, 9 views)
File Type: csv PHI NEXUS 2004 END SEASON HIT.csv (3.9 KB, 6 views)
File Type: csv PHI NEXUS 2004 END SEASON PIT.csv (4.0 KB, 5 views)
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