Quote:
Originally Posted by pilight
The next step would be to ask Andreas for permission to reverse engineer a non-commercial version of the game that doesn't require eLicense, then work on coding that. Alternatively, you could do it without permission but you leave yourself open to lawsuits.
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I found some quotes from Paul from 2016 about who owns the rights to what:
"At the moment TB2.5 is still controlled by Andreas so I am unable to offer any help. If (that's is big IF) I can work out how to build the tb2.5 code which is based on a old compiler no longer available, I would like to offer TB2.5 as a free demo style download. I don't know if I will ever be in a position to do so though.
I bought the entire TB computer game rights so I now own it. By control, I mean Andreas has the Esellerate login so any TB2.5 licensing support etc needs to go to Andreas. Neither of us have the compiler tools to build the old TB2.5 code because it uses an old complier. As I stated if I can work out how, I would like to make TB2.5 a free download, but this is not easy nor is it a high priority."