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Originally Posted by Ratbelly
agree with Matt, having 99% of people graded 45 to 55 while maybe being realistic would be terrible. I will forsake reality for that
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I get what Matt is saying but also know that a set of filters would instantly fix any problems with finding a player you want. You're looking at a list of 100 45/55 players. Who do I pick? How can I know? This takes too much time. You set up a filter that sorts out all batter's potentials with >= 40 contact, 35 power, 45 k, 50 eye. And voila your list is now 10 players to pick from. You can pick and choose what skills and what levels to your heart's content to find what you want in seconds. Those filters can be saved and reused for every draft class. I know because I have "Draftable Pitcher" and "Draftable Batter" filters, which I already posted in response to one of your posts. None of this is hard or time consuming, and it's much faster than looking over all of the potentials and then "diving deeper into the stats". Especially when a lot of those overalls are meaningless, and based on inflated individual skill potentials that will never develop so the player can "crash" to the player he was created to be. IE the player the inflated potentials is hiding from us. Now not only are you digging into the player's skills to make a decision, you are also having to ask yourself, "how much regression to I have to anticipate in these skills?" I mean you know they're inflated, right? You know they can't be trusted, yes? And this is the model you are happy with, rather than joining in and saying "we need to find a middle groud"?
So yeah,
it doesn't have to be one or the other. There can be a middle ground that brings some reality to a game that is a simulation. In case you missed it the thread is titled
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Can we tone down OOTP created draft class overall potentials?
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It's not asking for "total reality". It's not saying players are created with too much talent. It's not saying players aren't developing as they should. It's asking to "tone down" the inflated overall potentials. And here's the thing about inflated potentials and player development. As the players develop the absurdity and inaccuracy of the inflated potentials makes the game look bad.
As the game is now there is no fun in drafting a player that is 80 or 65 Pot for that matter because there are so many the projected rating means nothing. The 80 is going to be a 60 if you're lucky. The 65 is going to fall into your dreaded 45 to 55. And here's the kicker... the actual draft players are rated realistically and develop realistically. OOTP gets that right, they just can't show it. Huh

You're literally saying you'd rather draft on "pipe dream inaccurate ratings" than the realistic picture the game is capable of showing you.
They've tightened up the trading in v27 and we have users complaining "it's not fun". By the standard used for draft classes they should stop trying to make trading better and just let the users know it's a design decision, to make the game "fun".