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Old 03-28-2026, 08:03 PM   #1416
LansdowneSt
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,154
Quote:
Originally Posted by Patsy Tebeau View Post
For me I noticed that if you load the fg then hit create new fictional picture, the sideburns or lack of sideburns aligns with what the fictional face had when you load the fg. At least that's what it does for me.

Also with this tool now being available, does this potentially give us hope to one day have the ability to give players long hair/make them bald too eventually?
Long hair I think would need to work in three dimensions whereas the hair in the game is just a layer atop the existing mesh. Bald might be possible depending what's on the mesh at the back of the skull (well, that part of the mesh wrap). Like I said, I just got tired all the long sideburns I see in my own games so set out to get rid of them. At least in the MLB 2026 Standard game, they set the default to default to ordinary sideburns. The final straw for me to make the mod was using real players in a fictional set-up resulted in long sideburns for everyone.
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Complete Universe Facegen Pack 2.0 (mine included)
https://www.mediafire.com/file_premi...k_2.0.zip/file

Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file
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