Quote:
Originally Posted by locuspc
It seems like you could tone things down without touching development at all, just by reducing the projected potential that's displayed when scouting. I don't think the development is the problem, the problem is the potential ratings that 99% of prospects will never hit.
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Exactly. Not sure why they seem to be having such trouble understanding this, we've made it pretty clear. Nobody wants development touched, but rather scouting. Nobody is saying that the talent pool is too strong, but rather the scouts' initial assessment of it.
I, too, appreciate the time taken by the higher-ups to respond. But it is wasting their time and ours if the response skirts the issue being discussed.
Not trying to be a hard-ass here, but I for one expect better and feel the game deserves better.
Let me have one more pass at it and then I'll shut up for a while and give others a turn.
The process of new players entering the league is, as I see it, a two-pronged one. The engine decrees what the REAL ratings of each player will be both at the start and end of his career, subsequent development-based changes notwithstanding. Then, the OSA and club scouts each generate a set of SCOUTED ratings that are displayed in things like the player profile, Draft Pools, and FA lists.
So, what I think we're all looking for here is also a dual one.
Firstly, that the REAL ratings for players remain as you see fit, with both collective ups and downs decreed and applied randomly or within the context of the overall league environment and settings applied.
But then, more to the point of this entire thread, the SCOUTED ratings are more realistically and fairly distributed. Moreover, the scouting accuracy setting then alters this both by frequency and degree, so that 100% scouting shows the true REAL ratings, VERY LOW scouting misses on both the high and low side by the largest degree and with the most frequency, and the settings in-between those two extremes operate on a gradient, so that the deviation for NORMAL scouting is roughly halfway between 100% and VERY LOW.
I understand that I am coming at this from a layman's perspective and that untold problems present themselves in getting this to work holistically with all of the other relevant elements of the game.
But I honestly believe that, if you can at least move the needle somewhat in this regard, that the plaudits from the majority will drown out any opposing argument and, most importantly of all, greatly improve this facet of the game.
G