Quote:
Originally Posted by Lukas Berger
This is such a tough thing. Draft pool ratings are kind of like an OOTP third rail.
I agree with the folks who don't like this, and ideally I would like to see us adjust this as well.
However, based on past experience, I can guarantee you that if and when we do this, there will be a thread as long or longer than this one with folks upset about that and begging us to go back to the inflated pools.
This whole subject is something where we literally cannot make everyone happy, unless we introduced some sort of toggle. But given it's already tricky enough to properly set development with only one level, increasing the levels to balance for has the potential for disaster, and I think is a non-starter because of that.
What will probably happen is that we'll try to hit a happy medium, of having more like a handful of 80's in each draft, but not as many as there are now and so on down the scale.
Again though, changing things here at all is tricky because it requires rebalancing development, and that is always tough to do and hit right.
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I well remember the year the very realistic draft classes were put in the game and the complaints that followed. I'm not sure you weren't the impetus for doing those realistic classes.

To this day I'll say it was a
very vocal minority that caused OOTP to cave on the issue. The complainers did have a point on how tedious it could be. The problem IMHO came when OOTP overcorrected.
Like luckymann I'll not try to speak for others but will post (maybe repost) what I would like to see. Any player that is rated an 80/80 should have the entire world excited about what he could become. The hype should be deafening. There should be a max of one per draft along with some drafts having zero. Any player in real life in the 70's would have that type of hype. If we want to inflate to a handful make them 70's. IMHO someone that wants multiple 80 rated players and complains when they're not there, is no different than the player that says "no, the class has to be based totally on reality. who cares if it's tedious." Both types of complainers are on the fringe.
Having a toggle sounds great, BUT, if I were the developer I wouldn't want to touch with a 10 ft pole. As a non-coder I have no idea how hard/easy this would be or how much time it would take. I think what you'd get is two groups complaining about how their selection doesn't work.
A middle ground is all I'm asking for. A draft where 30 - 60 (60 is very high IMHO but better than what we have now) players are rated 60+. That's enough for two rounds.
Perhaps one 80 and up to 15 in the 70's (still too many but were looking for a middle ground). The 80 is still something to get very excited about and should be based on under the hood scouting that suggests he is the "real deal". He can still bust but is more likely to be an "all timer" unless injuries cut into his career.
The fifteen or so 70's rated players could keep the "more will crash than maintain their rating" model we have now. These are the players that can satisfy the "fun" (not an insult) OOTP users. Still a bit high for my taste, but again we're looking for a middle ground between reality and fun. In this world almost anyone with a lottery pick (whether "earned" or "won" in the draw) has the opportunity to draft a 70 Pot player.
After that throw in some 60's and high 50's to get through the first three or four rounds. Like the current model these guys will have high rates of ending up crashing rather than holding their ratings.
As others have noted, it's not the draft class. It's the presentation of the draft class.
I am happy to see both you and Matt take the time to comment in the discussion. It's good to know it is something you guys are looking at and at least considering ways you could make it better for everyone. For that I say thank you.