I'm going to throw out my post from another thread...
Quote:
"Realistic" looking draft class = "Not fun" and players whine
Top prospects "always" decline = "Not fun" and players whine
It's a straight up lose/lose proposition, the devs simply can't win here.
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May as well add "not realistic" looking draft class = players whine (my camp)
I don't envy the balancing act required here. The "dual" prospect grading is an interesting approach though, a bit like an expansion on the development risk grading.