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Old 03-26-2026, 11:13 AM   #3
atlbrave1
Minors (Triple A)
 
Join Date: Apr 2002
Posts: 296
I generally agree with this sentiment, however my issue with "more realistic" ratings is that player development feels more like a random number generator than anything else. Will one of my 50 Contact / 50 Power / 50 Eye improve? Who knows, I have 3 of these very similar guys in my system and hopefully one improves, but no real way of telling who or how.

I guess I just look at the potential ratings as if everything goes perfectly this is who I'll end up with. So I am looking at a 70 / 40 / 60 guy, a 50 / 80 / 60 guy and a 60 / 60 / 60 guy and can kind of dream on them if everything works out, but knowing that I'll probably end up with a 60/35/50, 45/65/60 and a 50/50/50 guy.

It is two sides of the same coin, but I think if they are going to put out "realistic" draft classes there needs to be something to differentiate these guys outside of changing scale to 1 point. I enjoy some fog of war and differentiation in prospects in the draft and just changing scale to choose between 52/48/48, 48/52/52 or 52/48/52 doesn't seem to do much for me.
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