|
Can we tone down OOTP created draft class overall potentials?
This is really getting out of hand. There is nothing realistic about the potentials of players in OOTP created draft classes. The sad part is this is because when OOTP had realistic draft classes some (vocal minority?) complained it wasn't fun. **
All of my player creation development settings are default. I haven't nerfed nor increased any settings. Imported game so not OOTP's hand made new game draft class. Everyone in my class is OOTP created. None are from feeders.
My first draft class was just revealed in my imported game (so yes three years of my class was generated in v25 and v26). What this means is it's been a problem for a few versions now and not introduced in v27. Here's a screen shot and it is unbelievable what is there.
94 players have potentials of 60 or above. Think about that for a moment. If you win the World Series and pick last, at the end of the third round you can still get a 60 potential player.
35 players are 70 and above. Got to love it. Every team in the first round gets a 70 potential player in the draft.
15 players are 80 potential overall. Most drafts, if not all, never have one of these guys.
One problem is any player at 70+ should cause hype that is off the charts. When you have 35 of these guys in a draft the hype means nothing. Not because there are 35 of them, but because probably 34 if not all 35 have to have an overall potential rating crash. If they don't what is your league going to look like?
Now come the "why are my highly rated draft players always crashing?" complaints. IMHO this can be fixed in one of two ways. Make these players not crash. Hardly a good idea. Tone down these inflated potentials in the draft pool to be more realistic.
** For those that didn't like realistic classes because it wasn't fun. Are these overrated players the fun you were looking for? "I got a 65/80 overall in the third round!!" Yes you did, but the hype means nothing.
The argument when classes were realistic was "it's too hard, or not fun having to sort through all of the average players. They all look the same." Or "to see the differences I have to dig into individual ratings and that takes too much time." Meaning not fun. I'll agree it was more work, but IMHO worth the effort. Here's the thing, since this time the ratings scale went from 250ish to over 600. This results in being able to see small differences even using the overalls. Use 20/80 by 1's and all of those 40/80 to 49/80 players will sort nicely into 41/80 up to 49/80. Not as good as looking at individual ratings but good enough to draw your eye.
However one comes down on the realistic against fun factor they certainly can't think it justifies the overrated classes were are getting, can they? The pendulum has swung too far and needs to be adjusted. It's too late for v27 to do anything, we are where we are. But for OOTP 28 doing something with these draft classes really needs to be a high priority.
__________________
Quoted from another sports gaming forum..
Quote:
"If someone offers an explanation for why something may be why it is without proof then they are blindly defending or making excuses
If someone insults or accuses the devs of incompetence/wrongdoing without proof it’s acceptable.
Never figured that out"
|
|