Quote:
Originally Posted by luckymann
Not sure why you have an issue with using HIGH position player fatigue, DW. What's (Watts?) more, I don't see any obvious correlation between that setting and the injury settings.
With the max injury settings and normal fatigue won't you just have a bunch of long- and short-term injuries and those that are left unhurt playing too often? And, as malor mentions, you get the added roster management / cost complications from the massive player churn needed to keep up with the increased number of injuries.
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High fatigue is so much fun when a team is in a do or die situation and decides to sit Gehrig, Ruth and Higginson all on the same day.
I just want short term injuries to require player to miss a game or two or three.
I don't use minor leagues, so I don't have to deal with all the nonsense Malor is talking about.
That being said, I think this experiment is over. Going back to using the high fatigue crutch. I'm still going to crank short term injuries to the maximillion, but will use high or normal for long term. Just trying not to have those silly leaderboards where Bonds hits 900 home runs.