Quote:
Originally Posted by cwhitman
yeah: this would not change anything the way the engine currently works. pitch % is chosen after results are made, that's part of what the new advanced stats are doing, trying to give you realistic numbers, but a player could throw their "worst" pitch 100% of the time and it still only matter what the stuff ratings are.
all pitch types do is create other ratings: the individual pitches on their own don't matter.
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This is 100% correct, and if anyone is still in doubt, you can test it yourself by messing around in the player editor and using the simulation engine.