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Old 02-20-2026, 01:47 PM   #13
Daniel_09
Major Leagues
 
Join Date: Apr 2021
Location: Caracas
Posts: 324
Matt, I've already seen the first Road to Release video. I appreciate that the first one was about this topic; it's a great detail that the advanced statistics have their own tab.

The video raises two questions for me that I hope can be answered since it's online.

First, I see that for P there's a usage percentage for each pitch. Does this mean the engine now has control or a record of each one?, or has this always existed, but now it's visible to the end user? If so, then the advanced stats for P would be much more accurate, for example, %whiff or the run value of each pitch.

The second question is similar regarding advanced stats, but more focused on the meaning of player evaluation.

If I have player A with 80 power and player B with 70 power, both with the same scouting accuracy (which I know for this version each rating has an accuracy, but it hasn't been explained whether it takes longer to reach "very high" or if, with the new system, a rating will never be "very high"), and player A has 81% barrel and 81% hard hit, and player B has 99% barrel and 99% hard hit, which I imagine are two advanced stats that should be related to the power rating.

If this happens, what can be deduced? Will player A's power rating decrease? Does player B have more power than the scout indicates, or is it simply randomness of the engine?
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