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Old 02-20-2026, 10:54 AM   #24
Baseballman2K5
All Star Reserve
 
Join Date: Dec 2003
Location: Phoenix
Posts: 510
Quote:
Originally Posted by hefalumps View Post
So I bought 26 when it was on one of the discounts, but I haven't played it yet - I play a single "alternate universe" league that I've imported throughout several versions, and I tend to wait until the final patch before I move to a new version because I'd be really upset if something borked my league.

As for the ridiculous number of trades, I saw that when I first moved my league to one of the recent OOTP versions - I can't remember which, but it was the one when the rating/scouting system underwent some drastic changes, so I think it took the AI a little while to "establish equilibrium". But it was nuts - a player who was just drafted would get traded to three different teams before making his debut. I ended up changing the trade frequency from "Normal" to "Low", but after a few in-game years, the trades were almost non-existent, so I eventually switched back to "Normal". Now I'd say it's genuinely a normal amount - although the trade deadline is still pretty boring - usually my team is the most active and there's a sprinkling of other deals.

So I don't think trading is the problem most people are noticing specifically with 26 - it's more the sign/release minor league churn and the questionable promotion/demotion decisions.

I'm still in Spring Training of my league - when my season is over, I'm going to take the plunge and try 26. I'll do a test sim with my league first to see how it goes. By then maybe 27 will be out and I can do the same test sim there. If I see the same results you all are seeing, I guess I'll stick with 25.
I was just curious if you haven’t patched it at all, if you ran a test season to see how many sign and releases there are each day

Edit: I guess it doesn’t matter

Last edited by Baseballman2K5; 02-20-2026 at 11:01 AM.
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