Quote:
Originally Posted by Will Beh
I'll go into it in a Road to Release video, but for this year we totally overhauled (from scratch) how buyer/seller type trades between CPUs are matched. So in 27 the AI does a better job deciding whether they are buyers/sellers/on the fence, and use factors like players they would shop, players they might need, strengths, weaknesses, etc. to pair with teams a lot more effectively.
This isn't every trade that will occur, but closer to the trade deadline it is the primary type of CPU to CPU type trade, so you'll see a much more realistic trade deadline.
We included a screenshot of a sim of last year's trade deadline run in 27 (I believe it was a live start started on like July 20th and run in OOTP27 up to the deadline). And that was to show that the moves made in OOTP27 are a lot more sensible and often reproduce the actual trades that occurred irl (see Suarez to Mariners, Bednar to Yankees, etc.).
So in general in OOTP27 you'll see guys that you expect teams to deal at the deadline actually get dealt, and if a team decides to go into sell mode, they'll usually actually sell all the guys they can. There's more to it, but that's the gist. 
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The trade changes are so exciting. I'm sure it will never be perfect but just based on the screenshot it really seemed like most were logical.
These may be stupid questions, but are teams more likely to be in pure buy or pure sell mode and better at assessing team needs in the offseason too? Do the changes also make CPU demands of human players more realistic too?
Another question...were financials tweaked at all? I feel like in saves, early on at least, smaller market teams would be awash in budget room and therefore reluctant to sell.
Maybe I should just wait and find out. LOL