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Originally Posted by Eburaci
Watched the trailer twice... more confused than anything else. I'm eager to see more.
Seems like major changes to the scouting model, with accuracy variable for each core rating.
Are the statcast/advanced stats indicative of a change in the engine from an outcome-based model to a physics-based one? That would be a large change, and probably difficult thing to do well.
I can't say that the ratings difficulty settings are compelling. Seems like a way to simply hamstring yourself against the AI, based on the screen shots. That doesn't feel realistic, but rather arcade-style.
Hope to have more information about the changes to the game soon. Is it too much to ask for a new manual? 
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It's not changing to a physics-based engine, no. But there is deeper integration to make sure that ratings and outcomes match. So you will have players like Stanton or Judge have harder hit balls than Arraez. They might both gets singles on a play, but will lean towards hits that better match their profiles.
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Originally Posted by Sweed
Looking good! Excited for all of the new advanced stats along with what's being added to the player cards.
With all of the new stats I'm wondering if that is going to reek some havoc on bringing forward out table views and user.dat files? I get it if it does but not having to rebuild everything would be nice. Having said that, for the extras that are coming in, it will be worth the effort.
Can we also assume the traditional release day (no 3 day early) Steam discount will be there?
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All users save 10% in the first week, and people who buy from our store get the 3 day early preview.
Some tables and views should be able to import fine, some will have to be re-done. Most items related to players should work. Obviously if you want any of the new metrics you'll have to set up to include them.
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Originally Posted by Hushroom
looks like baseball savant type stats are making it in the game. awesome!
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Originally Posted by millhousebc
Agreed....will definitely need to see more. Track more stats and different difficulty modes not really a game changer from 26. Hopefully more to come.
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We'll have lots more to talk about. The in-game experience has taken a big leap forward as well, and we'll lay out some more nuggets over the coming weeks.
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Originally Posted by Bagpipes5
Same, I will need to see what kind of stats this version produces before I commit. Much of it seems copy/pasta and the extended stats are no substitute for statcast. OOTP has difficulty levels now? 
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They give you a new look on things for sure. And the integration of the stats with the game engine will help for everyone.