Quote:
Originally Posted by David Watts
I tried that triple the Adj/Mbads on 3 year recalc deal for most of OOTP25(was it suggested prior to 25 or 24, can't remember) and finally made the decision to go back to the defaults. I was seeing way too many of the superstar players taking on video game like persona's when using the triple Adj. Hitting .400 was happening way too much. In my current league spanning 1946-1985, I've only had one player finish a season hitting above .400. If double weight is the source of the issue, I will simply not use it in my next random debut league. Thank you---Not sure you realize how much I appreciate your knowledge.
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Sometimes in my RD's - because everyone coming in made the bigs at some point - I keep the draft class rounds much less than what the game might otherwise default to. My incoming talent restrictions tend to give players that are irl Hall of Very Good into HOF'ers which I don't mind. So, draft rounds, is the one other variable that can be considered.
In either case, you can see how it is "how good the HOF/star player's peers are" that can drive those many (too) great seasons. Elevating the role players into decent players is a fair approach at increasing the talent pool vs more rounds of drafting and thus elevating the average player's talent level, so I see how you use the low default Weaken/Make Bads to balance that. You may end up through experiment runs, settling on the right (different) numbers for you and thus find a sweet spot . There is no magic to the default Adjust/Make Bads other than they work well for historical one-year recalc play. The game should encourage folks to adjust them more as needed imo.
And thanks for the kind words