01-20-2026, 12:06 PM
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#3
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All Star Reserve
Join Date: Apr 2012
Posts: 934
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Quote:
Originally Posted by Phantom Player
Evidently so! I just tested it with my West Indies team—from a fictional universe where baseball supplanted cricket in cricket countries after WWII—and when I have the team region set to West Indies (a custom West Indies region, not the base OOTP one) but set the team’s nation to Jamaica (as opposed to a new West Indies nation I created), it was still able to count West Indies players from non-Jamaica nations for roster limit purposes. This is huge for me, so thanks for the topic.
Before testing it, I wrote an entire post about how Team Regions and Team Draft Regions work mostly as intended, but neither force teams to use players from the set region on their active rosters (which used to be the case in some previous version or other) and how there is a convoluted workaround that I’ve been using for a few years involving creating a new nation based on a region (e.g., West Indies) and setting all the nations in said region (Jamaica, Barbados, Trinidad & Tobago, etc.) to use the new nation as a second nation 100% of the time (sounds confusing when I type it all out).
But that seems to be irrelevant now as OOTP26 counts team region as team nation for roster limit purposes. You'll just need to make sure the game region is using (or not using) the nations you want included and adjust or create a new region as necessary.
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This is new for ootp26?
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