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Old 01-16-2026, 02:25 PM   #2
LansdowneSt
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,845
So after a few hours with Gemini I think I got it. Here is how Dyckman files need to be organized and named to load properly without manual intervention.

The era_ballparks.txt file (last column) needs to read "Dykeman_Oval".

The Textures folder, just in case, was renamed "Dykeman_Oval_Textures"

The .mtl was opened in Notepad and, after finding and replacing all the file location references to match the new texture folder, was resaved as Dykeman_Oval.mtl.

The Dykeman.obj file was opened in Blender and resaved as "Dykeman_Oval.obj"

The .prk file was regenerated in the Bark Profile page (export this park's data to a file" after I linked to the new .obj file via the Pictures & Coordinates tab in the Ballpark editor.

Note I synched the capitalization too to remove that variable.

The old Dykeman.ootp3d file was deleted and the I let the game regenerate it after I started the game over and advanced to see if the park would auto-load. When it did (yay!) a new file was indeed generated.

I can see I am going to have several parks to dig into today. My hope is that the next time someone googles what's wrong this can be a guide on how to troubleshoot it. And to my modding friends, please keep the same name on those key files!
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