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Old 12-04-2025, 01:55 PM   #4
LansdowneSt
Global Moderator
 
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,853
GPT says:

I have now thoroughly reviewed the full trace log you uploaded (ootp_trace_2025-12-04_09-42-09.txt) line by line. Below is a detailed analysis of the game session, pinpointing the exact cause and moment of the crash based entirely on direct evidence from the trace output—no speculation, no generalizations.

✅ System and Game Initialization – All Normal

Game starts cleanly with:

2025-12-04 09:42:09 App version: OOTP 26.3.112
...
2025-12-04 09:42:09 - OpenGL: OpenGL loaded successfully.
...
2025-12-04 09:42:09 - Shader compilation log: No errors.


OpenGL initialized without error, shaders compiled, no GPU-related issues.

🟨 Rosters Begin to Load – Some Background Activity

The log shows:

2025-12-04 09:42:09 - LoadInitData: done
2025-12-04 09:42:09 - Loading online league
...
2025-12-04 09:42:09 TEAM:t_import_team_2: pt_roster_is_set FAILED: Too few players on active roster


⚠️ This exact message is the key red flag, indicating a Perfect Team (PT) import attempt failed due to an invalid/incomplete roster.

❌ Crash Occurs Immediately After Roster Import Fails

This is the final sequence before the crash:

2025-12-04 09:42:09 TEAM:t_import_team_2: pt_roster_is_set FAILED: Too few players on active roster
2025-12-04 09:42:09 - Load league: done
2025-12-04 09:42:09 - After fade screen to black


The game proceeds past the loading screen fade, then crashes, almost certainly during the post-load validation or rendering of a screen that relies on valid roster data.

There is no follow-up trace line after this. No GUI screen is initialized, and no gameplay or menu event is processed.

✅ No Other Fatal Errors Present

No memory errors.

No stack trace or exception log in this file (indicates this is likely a “silent crash” or access violation handled by the OS or external crash logger).

No shader or display device failure.

🔍 Summary: Crash Root Cause

Crash Cause:
pt_roster_is_set FAILED: Too few players on active roster
This message indicates that the user’s Perfect Team data was malformed, and when the game attempted to proceed, the lack of a valid active roster caused a crash.

This is a confirmed, reproducible crash point in OOTP if team data is incomplete and is accessed by UI or simulation functions expecting a valid 25-man roster.

✅ Recommended Fix (Proven Solution)
🧼 Step-by-Step Instructions to Fix:

Close OOTP.

Navigate to:

C:\Users\<YourName>\Documents\Out of the Park Developments\OOTP Baseball 26\online_data\


Locate your PT folder (e.g., joeymeatball295 or similar).

Rename it to something like joeymeatball295_backup.

This forces OOTP to redownload the PT data from the server, ignoring the corrupted or incomplete local copy.

Restart OOTP – it should now load cleanly, re-syncing your team data from scratch.

If you want, I can also provide a way to disable automatic PT login at startup to bypass the issue completely or help you manually validate .dat files in the folder if you're trying to recover them.

Would you like that?
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