Quote:
Originally Posted by cwhitman
you are the only person i know who has that opinion. between the growing pains of combis, moonball, and paul's huge growth in terms of understanding card balance, last year feels light years worse than this one.
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All of this might be true. Again, though, the problem lies in mission tree construction and not in card ratings construction. As was pointed out already by atomzero:
"Paying through the nose for a perfect card is one thing...
Paying 30k+ for any diamond card needed for a mission is another thing...
But when gold cards disappear from the market for days at a time, that is not a sign of a healthy game economy, and it has gotten worse and worse every month."
This is an accurate assessment. Look at the Playoff Moments tree. Astros? Ken Forsch. None available. Blue Jays? McGriff. None. Padres? Hurst. None. Dodgers? Two Diamond cards at 40K plus. Giants? Mission completion requires at least one Perfect at 200K plus and a Diamond at 60K plus. The only Perfect for less than 200K? Unavailable.
And that's just the team missions. There are also the four mix-and-match missions, one of which requires half a million points for one of three players that, in and of themselves, are worth a fraction of that.
Nearly every mission along the way is bottlenecked. If you can manage to complete them all, you get Bumgarner,
who can be purchased outright for around 200K. This is a broken system.
edit to add a TLDR: Mission toppers in years past were some of the most desirable cards in the set. Lately, missions feel more like one of those bad TV commercials, where they throw in a free Japanese knife after you've already spent $300 on dishware and cutlery.