Quote:
Originally Posted by FrankieT
Scarcity creates value. The players create the scarcity, not OOTP.
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True. Also false. Players create scarcity by hoarding cards. OOTP creates scarcity by creating new cards for new missions. Good example is the 103 Utley. Yesterday, you could have purchased it for a little over 100K. Today, it's going for three times that because it's a cornerstone to a three-mission set. Once the small handful of existing Utleys are locked or sold, you'll have a hard time finding it. When you do, it will probably be listed for 500K or more.