Quote:
Originally Posted by Murcer
I thought about comparing OOTP drafts with real-life drafts but that would require a lot of manual work.
At this point, I'm tapping out. I started this thread hoping the dev team would take an interest as they can probably get a better/faster grasp on what's going on given their access to the game code. For example, I'm sure there is an algorithm controlling the number and quality of R/L/S hitters when new players are generated.
If anyone has questions about the data from my test leagues, I'm happy to help.
|
Thanks for what you've tested and shared. Matt adjusted ratings for splits twice in the last year, so I'm sure he will read and react if he feels more refinement is needed.