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Old 08-10-2025, 10:58 PM   #9
OutS|der
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Quote:
Originally Posted by NoOne View Post
Absolutely could be part of the problem. if what you see doesn't happen without the rules in place, obviously that is the cause.

the defaults are no rules for age or svc time or roster limits in MiL, so you added or changed those.

Strongly recommend removing roster limits from mil teams. if you've done svc time rules i'd revert those too and rethink them. age limits can be used to avoid pooling in a reactive way. roster limits in rookie leagues are absolutely a horrible idea. adjust new players added each year to fix that type of problem.

Anytime you do something that changes number of new players made per year (draft, iafa etc) or rules regarding how they traverse the mil system, you better do some due dilligence. Use a throwaway league to test the new rules to make sure pooling or weird ai transactions don't occur. you'll need to zoom out ~10 years to see the full effect of changes to roster rules in mil top-to-bottom. if onlylooking at rookie league, obviously only need enough years to cover what your rules cause in regard to turnover.

When it comes to mil roster rules, less is more. Don't try to force a square peg through a round hole. There are some things you can influence, but if you try to force it to do something it simply can't, bad things will happen.

I've played around with mil service time and age limits in minors a lot. The only things that work are the very basic control ovr them.

e.g. i tried to make one rookie league the 'younger' one with age rules while a coinciding rookie league should have been receptive to the rest of the younger/newer players added to the system, but it simply doesn't work... so i reverted it. no need trying to force it to do something it cannot do. There were more than enough of each type of player that it should have worked, but it didn't because of the way the AI works.

That's not a criticism of the ai. Very possible that if it was configured in a way that would allow such a thing to work it could have 2x as many problems otherwise, so i'm not assuming anything in that regard.

What i found does work is some minimal upper-age restrictions and don't mess with AAA much.. maybe a liberal max roster limit, but otherwise it wills screw things up.

Don't mess with rookie league roster limits. just gonna screw things up, lol.

There's too much of a gap between hs and college ages that age limits early on screws things up, lol... common theme.

if you are getting too many new players, slim down rounds in draft or iafa or discoveries etc...

if you do use rules, make soem common sense extrapolations based on how many enter the league per year, how many leagues at each level you have andwhether that can actually properly fill it up or not.

a rule to mitigate pooling can be useful. this is a reactive thing and not a proactive behaviour.. if you see a ton pooling in one area, look at why it's happening... is it age-related? is it because too many are pumped into the system to start? choose how to react based on why/how of it happening.

Less is more when it comes to MIL age/svc time and roster limits.

i'll do somethings to ensure older players don't linger but trying to tightly control it or shape it in a specific way will not work. get that out of your head to avoid the frustration.

there are so many levers and dials as to how you can set up a league, it shouldn't take anything away from the game. somethings you simply cannot makework the way you want to. you can do that in so many other ways, it shouldn't matter too much.

There is what you want and what the game can do... you'll have a lott less consternation stickign to what is possible.
So basically give up on ever recreating the rules of the MILB cause the AI can't handle it, never has and likely never will.
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