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In defense of the OP:
1) If relative to league ratings are being used, the distribution of ratings should be flatter (thus, more broadly distributed) than the absolute ratings that you see on many websites.
2) As I mentioned elsewhere, real-life scouting departments have an entire range of physical, mental, and performance data—by which they can (however quixotically) at least feel that they are distinguishing future value deltas between players—that are not present in OOTP. This is a game, and it is understandable that the user wants to realize a greater sense of agency than that of choosing from a large bowl of fortune cookies.
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