Quote:
Originally Posted by mrpoopistan
Having simmed a megaton of seasons this weekend and into Monday . . . it's a little weird. The time in DSL benefits those players vs drafted guys, even high schoolers.
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This is why I made the following changes in the leagues that I play:
-DSL is open to all players, not just foreigners/internationals
-DSL has an age cap of 19; no service cap
-Rookie ball has an age cap of 22; no service cap
DSL players still generally end up better than drafted players, but it equals the playing field a bit.
I'm starting to wonder if there's just an issue with players coming out of the draft, in general. My legendary scout at amateurs with a ton of $$$ invested in the amateur draft does a much better job of finding 5 star players in the international draft than he does at the amateur draft. 5 star draftees usually fall to 4 stars after 1 season, 3.5 after 2 seasons.
I was wondering if this is because of the new "not playing" hiding ratings. Because most draftees aren't drafted until about 3 years after they're generated. If the game sees them as "not playing" the whole time, and potential rating changes are hidden over those 3 years, it could potentially be the issue.
Whereas 5 star international players, they get signed the year they are created, and in my system they go immediately into DSL.
If I'm right, it's kind of a killer to amateur scouting. And again, another reason for the game to see guys playing at high school / college as "playing" a full season.
(ie: total rethink of playing time for players U20; maybe playing 50 games should give "full development"; whereas playing in high school/college or at the international complex gives something similar)