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Old 07-18-2025, 12:15 AM   #137
Brad K
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Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
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Quote:
Originally Posted by Garlon
You are saying things like precalc smooths player and league output which is totally inaccurate. The precalc file is just a set of modifiers based upon the default 1yr recalc replay with real lineups and transactions. The file is useful for certain types of games you may want to create.
I said three of five year recalc smooths player and league output when used with pre-calc. I didn't say pre-calc did it. Three year and five year are a moving average. The effect of a moving average is smoothing. Pre-calc lets it happen. Auto-calc prevents it.

Pre-calc is not "Just a set of modifiers". It is very important because it is the actual league output environment for the selected year. And it's useful for more than "certain types of games". It is the only way to let strategy and talent differences show in the output. And a pre-calc file created with 50 or 100 runs is better for a replay league than a auto-calc file created with 3 runs.


Quote:
Originally Posted by Garlon
The player Evaluation AI Setting weights are how the computer bases its evaluation of players when making lineup decisions, roster decisions, and trades. Why are you trying to confuse that with Scouting Reports?
I am not confusing anything. The ratings from the scouting reports are the ratings the human and computer manager see and use to make decisions. If the rating includes a stats component then the influence of actual rating in the rating shown in diluted. That is, unless the computer manager receives different information than the human manager. Is that a feature that has not yet been revealed?

I could have added that if scouting accuracy is set to 100% then the computer manager evaluation settings should not include any consideration of statistics. It should have 100% in the ratings box.

Last edited by Brad K; 07-18-2025 at 12:21 AM.
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