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Old 07-08-2025, 05:19 PM   #18
DrSatan
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Join Date: Mar 2004
Location: Parts Unknown
Posts: 596
Quote:
Originally Posted by Eburaci View Post
I recently posted some player development testing and conclusions to the OOTP reddit, but wanted to share here. Instead of rehashing everything, I'll just add the link.

https://www.reddit.com/r/OOTP/commen...onclusions_in/

The basic premise is that if you start a new game with modern rosters in present day, the overall ratings of the league will quickly drop year-over-year and the distribution of different age groups will change as older players lose ratings even more quickly. The balance of ratings will shift too (e.g. pitchers become more similar in terms of ratings balance between starters and relievers).

I just wanted to share my findings and get feedback. It seems reasonable to me that even with the "realistic" ratings scale, you would want to maintain a similar level of overall ratings talent and age distribution in the league as the initial game rosters. The drop is quite dramatic, happens very quickly, and is easily verifiable too, so I assume this is a design choice.
I've done some testing with this as well with multiple 100+ season sims, and the drop off seems to be from the MLB roster set and draft class. Ratings dive in the late 2020's and into the 2030's until the fictional draft class players start taking over. After about 20-30 seaons, the overall ratings distribution is much better.

My definition of much better is a handful fo 70-80 guys, a dozen or so 60-69, and loads of 40-59.

The only real testing I've done is creating fictional leagues with the same settings, and simming a decade at a time, checking the ratings distribution, rinse and repeat for like 100 years. The ratings distro in the fictional leagues is pretty consistent over 100 years.

Not trashing the roster set, 100% appreciate all the work involved.
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