Quote:
Originally Posted by robc
For example, if you manage a game you have the option to Hit and Run. Well, to me the game should at least inform the player the factors that go into a successful hit and run. Using common sense I'd say someone with high contact and avoid K is good, and a high strikeout pitcher would make it more difficult.
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The computer manager calls hit and run with high avoid K batters at the plate. It doesn't call it on high contact without high avoid K.