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Old 06-28-2025, 03:03 PM   #8
Carplos
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Join Date: Feb 2002
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I just did a new standard game, simmed through the season and the Brockton Rox had 2 players with 5k (it's actually somewhere between 4k and 5k) total salary for 2026. Projected/salary was listed at 57600.

Frontier rosters are max 24. Min. salary is 2400.

22*2.4 is 52.8.

So projected of 57600 makes sense since it would project to have at least the max roster size * minimum. Not sure why it's counting that against the cap if you don't have the players yet. Or it's expecting you to sign everyone to "minor" league contracts so they're minimum when the season starts. Or hoping you have enough reserves.

Although the math doesn't seem to work out quite as close on yours. Unless any players you released had extensions into the next season that's adding extra.

I can kind of see why they may do it this way so you can't have a bunch of players stashed on minor contracts that won't get a salary until opening day AND then sign players to actual money so you end up over the cap on opening day.

But it's going to stand out in an indy league with max 1 year contracts and relatively low salary cap like the FL.

But it definitely seems like it's considering what's projected as also the amount of your current payroll.
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