Quote:
Originally Posted by Zooerp
A scout that gives a 20-80 scale rating based exclusively on data, is giving their opinion based on their interpretation of that data, not plugging numbers directly into a formula.
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A scout is giving their opinion, period. It's not data, is what I'm saying. So it can't be used like data.
Current ability ratings are the numbers here that are designed to be used in place of data. But I'm glad you brought this up, because as I thought about this issue, I realized something for the first time: as implemented in the game right now, "Current Ability" is also just an opinion!
I know this because I can set a player to have 500 power (this is in OOTP25 now, I don't have 26) as a current ability, and yet that player can still hit 8 HR in an environment where the top HR hitters typically hit around 40.
If Current Ability were being used as data, then a player with X rating should hit Y home runs in a season. Yes, there can be noise, and we want there to be noise — nobody wants a player in a MLB sim to
robotically output the same statistics season after season.
But as implemented in OOTP, "Current Ability," like "Potential Ability," is a suggestion, not a fact. The game is clearly designed to buff and nerf current ability as it likes. Whatever factors are affecting an individual player's ability to reach his Current Ability ratings, I can't see them.
Another door into this issue, tangentially related, is the way that a user, even with the aid of the editor, is powerless to prevent a player from deteriorating once he reaches a certain age, as the game is coded to force that player to deteriorate. Even with the editor, you can't see whatever ratings there are that make that player deteriorate — although I believe (can't prove) that the AI managers can see those ratings.