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Originally Posted by jpeters1734
I think we’ve already established that statscast outputs can’t function meaningfully in OOTP unless something fundamental changes in how the engine handles inputs.
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Your point about the challenges of integrating Statcast outputs into OOTP due to fundamental limitations in the engine's input handling is well noted. It seems clear that significant changes would be necessary to make such detailed metrics function meaningfully within the game.
Given these constraints, how do you think OOTP could potentially address or work around these limitations to enhance the gameplay experience without compromising its core mechanics?
Looking forward to hearing your thoughts on this intriguing aspect of game development!