|
As Brad K points out, OOTP is not a physics simulation. OOTP generates a play result and then backfills the details with stuff that mostly makes sense.
In other words, OOTP doesn't decide that Aaron Judge hits a home run because of his launch angle and exit velocity. OOTP decides that Aaron Judge had an X launch angle at Y exit velocity because he hit a home run.
Launch angle, exit velocity, ball distance, etc, are purely cosmetic. Like Brad K suggests, push all of your fences out to 900 feet. You will get the same amount of home runs you were already getting, they'll just all be 900+ feet.
Incorporating things like spin rate in a deterministic, rather than cosmetic, way would require a complete and total re-write from the ground up of the game's core engine, and that's not very likely to happen.
|