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Old 06-26-2025, 12:19 PM   #11
matskralc!
Minors (Rookie Ball)
 
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Join Date: Jul 2011
Posts: 30
As Brad K points out, OOTP is not a physics simulation. OOTP generates a play result and then backfills the details with stuff that mostly makes sense.

In other words, OOTP doesn't decide that Aaron Judge hits a home run because of his launch angle and exit velocity. OOTP decides that Aaron Judge had an X launch angle at Y exit velocity because he hit a home run.

Launch angle, exit velocity, ball distance, etc, are purely cosmetic. Like Brad K suggests, push all of your fences out to 900 feet. You will get the same amount of home runs you were already getting, they'll just all be 900+ feet.

Incorporating things like spin rate in a deterministic, rather than cosmetic, way would require a complete and total re-write from the ground up of the game's core engine, and that's not very likely to happen.
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