Quote:
Originally Posted by Lukas Berger
I don't think running a test with parameters that would never naturally occur in-game provides any particularly useful information.
Given that the game would never create a player with a 1 current rating and a 550 potential, this is basically just testing whether entering extreme values manually can break the engine, which I don't think anyone should be surprised that it can.
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Products are commonly tested under extreme conditions unlikely to be encountered real life. A failure at the extremes can reveal less than optimal performance under moderate conditions.
https://www.youtube.com/watch?v=a0SSLnwVRwA