Quote:
Originally Posted by LansdowneSt
If the game doesn't create fictional players over 550 in potential and 551-600 is only for historical MLB extremes like Ruth vs contemporaries in the early 20's, then the bug is fixed by the 550 fictional player cap of 550 on potential (assuming that's a thing). Is that what the screenshots implied, that 1/550 was fine? EDIT: Because the changelist implies there is some of this (though less noticeable) all the way down the potential scale).
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I would think, and the developers can tell us, that the change impacts the valuation of the players, not the statistical output.