Quote:
Originally Posted by Lukas Berger
I don't think running a test with parameters that would never naturally occur in-game provides any particularly useful information.
Given that the game would never create a player with a 1 current rating and a 550 potential, this is basically just testing whether entering extreme values manually can break the engine, which I don't think anyone should be surprised that it can.
|
But it's not breaking the engine, it's producing normal results. iow the engine is conforming/massaging extreme inputs into normal outputs.
Quote:
|
The basis scenario is equivalent to figuring out how well sunscreen would work at 1000 degrees.
|
I think it's the opposite, meaning you wouldn't expect the sunscreen to produce normal results. The whole realistic/unrealistic direction is misleading because the engine is not producing extreme outputs with extreme inputs, so it is the opposite in theory with the sunscreen analogy.