Quote:
Originally Posted by szathkey
A few quick questions:
1) Based on the description of the option it doesn’t seem like it would change things, but do results change significantly if MiLB lineups are based on potential vs actual? What happens if you check/uncheck that box?
2) I do tend to agree with one of the posters above…does this really mean that the stats are “broken”? If you want the game to be a perfect sim of a historical league and you are in a recalc league, these issues should be addressed through recalc, no? Similarly, if it’s a league with development on, this simulates the real life phenomenon of higher draft picks being given chances in higher leagues even though they may not have produced because of something the team sees in them. Then their development catches up to their potential or it doesn’t.
The test shows a last place finish in almost every category. Everyone is entitled to an opinion on a game they pay money for, but I fail to see the issue here and I’d rather the team work to fix things that are actually broken.
Believe me, I’ve been very vocal about this year’s game in particular, so I don’t defend lightly. (The Draft Combine and historical mode have been a particularl focus of mine).
Maybe I’m alone…Just my two cents.
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I would agree with this. I play Stats only and don't see a problem with minor league stats. Players are getting promoted when they should and not bombing out because they're moved to ML too soon based on false information.
Can't comment on the tests other than to say - Huh? How many drafts do you people have where you get players who are 600 across the board and all at 1 current?
Have you run any tests with normal game created draft classes?