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Old 06-10-2025, 11:32 AM   #15
WhiskyTango
Minors (Triple A)
 
Join Date: Mar 2025
Posts: 221
Quote:
Originally Posted by Syd Thrift View Post
No, that’s not how actual people work at all. An awful lot of the time you can’t really pinpoint why a person is a bad fit or otherwise unhappy, or even when you can the person won’t tell you because it puts them in a bad light or they simply aren’t introspective enough to talk about it (or they are and “I don’t like you because you remind me of my uncle” isn’t something that will do anyone but a therapist good to hear).

If you want concrete numbers, you might want to set up a bunch of controls and test around them. OOTP has for a long time kept the exact calculations they use to come up with stuff under the hood, not just for player personalities and morale but the actual game engine itself.
Yes, thus my question earlier about whether he was catching enough (fish. His personality mentions he likes to fish).

What you're pointing out and I agree is that the game cannot/should not attempt to rationalize each and every aspect. It's like those who complain their AGM doesn't make rational moves and therefore the game's broken. Well, no actually some AGMs suck, I guess. And some players are unhappy for unapparent reasons, and will never be made happy. It would be a flaw in the game logic to have a clear solution to every problem.
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