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Old 06-05-2025, 09:26 AM   #32
majesty95
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Quote:
Originally Posted by MKG1734 View Post
As an example; the civilization series had the entire code available for civilization 4 from day one.
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Because of that, expert programmers who were not employed by Firaxis but just loved the game were able to create mods to both develop new features [that Firaxis then built upon themselves in later releases] and also to simply fix/shore up the existing code. All these years later it is STILL being actively modded and the result is civilization 4 has a large network of players and is a vastly stronger game than when it was released
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The same would be true of ootp. It has a dedicated following and programmers who love the game already would be able to shore up and fix it a great deal. Plus --- its free for ootp development.
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I'm not here to stir the pot. I used to thoroughly enjoy ootp until I realized I enjoyed the idea of what ootp was sold as being only to find out thru many, many, many hours of play testing, tracking, etc., that the core engine simply doesn't work very well. There is no other option currently. And bc of that, it would be nice to see actual improvement of the game. I played for many years in a row before it became clear to me that the actual issues with the game were never touched while a new feature and rosters were added yearly. I was hoping with the new development team that this had changed which is what I inquired about. Since it hasn't the best path forward would be to allow us programmers under the hood to help make the game as great as it could be.
The flaw in your logic is that Civilization is a game that updates every 5-6 years. OOTP is an annual game.

This makes more sense when youre not releasing a title every year.

If they open sourced it, they would constantly be behind the "mods" because there would be way more people modding than the actual dev team has.

Its just not realistic for an annual release game.
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