You can delegate a lot of that stuff. I decided for my current save that since being the manager and the GM is already a bit unrealistic, my character wouldn't take anything else on. I'm not the player development guy. My assistant runs the lab and set the players' foci. My scout handles the combine, and yeah, I'm not really sure that feature is adding anything, but I've left it in to make sure things function as intended while not paying an undue amount of attention to it. (What does building a relationship accomplish? Does the player lower his bonus demand? This isn't free agency. He doesn't get to choose a team.)
The Manager Options screen is your friend.
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