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I’ve had issue with this for awhile. It’s been like this forever. It “seems” like it should be a relatively simple thing to code to leave players at a level longer. However, I suspect with injuries and all of the variables, it becomes complex.
When the AI faces injuries it has to fill the positions, so it likely calls up from the level below. But then when the player returns from injury they have to demote them. But what if they moved a player to the lower level to back fill?
Now they may move them back down to an even different team, which then may cause an issue on that team, and round and round we go.
Again, I agree they should spend some time trying to decrease total movement and how disorganized it can look. But I can also see the complexity of trying to creates a “perfect” rule set to handle it all realistically.
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