View Single Post
Old 04-07-2025, 06:42 PM   #27
SirMichaelJordan
Hall Of Famer
 
SirMichaelJordan's Avatar
 
Join Date: Apr 2012
Posts: 2,716
Quote:
Originally Posted by DennisDenver View Post
Is there write up or something that breaks these changes down? One thing I will admit i am sometimes completely oblivious to certain things. Lord it took me 200 hours to learn how play CK3 lol. And I still suck but oh well easy mode for win.

I think one thing I did wrong for example is with the title jumping to "AI Doesn't value defense" but I am in hindsight not sure if that is the problem.

I got several saves and going through them it's not so much it isn't valuing it it is like they don't seem as organizations to have many to pick from.

Like the focus has been on CF but it ends up happening in every position (other than LF/1st/ and 3rd is generally covered defense wise since weak defenders can do ok with them).

Teams have bad outfielders because everyone who is a decent bat is a terrible defender. Using 1 to 20 scale if choice between 5 defense player that is 15/20 player vs 10 defense 9/20 offense player I get why one might go with the 5 defense.

But when you do that team wide with every position (and it has been as bad as 7 of 8 fielders being "-" to 7"). It's a big problem and pretty easy to not only beat but to destroy.

I am not disagreeing with you but using modern day baseball players starting fresh save, locking league totals, it's just weird to see teams who had average overall defense of 12 to 15 in 2025 depending on the team drop down to 5 to 7 for their average starting line up (not counting pitcher as defense obviously) after 25 years.

It could possibly be something to do with minor leagues and way players are selected there. Who gets promoted who gets kicked. Basically think my original thought of "Doesn't value defense" is incorrect I believe something else is at play and it might just be as you said. Readjustment

Honestly, I just can't wrap my head around "I" who takes forever to build expansion teams made it to play offs in first round with team of cast offs no one wanted.

What I did was focus on defense and build around best starters possible. I had HORRIBLE offense but their defense was so bad I was still able to score and offset their hitting ability since I had high defensive players (They also scored a ton of runs but it equaled out).

This got me third place in division as whole and i won NL Central with a very beefed up St Louis (I changed their market size and owner spending and played as the Reds). I didn't even get anyone off the wavier wire...

That might been fluke though who knows.

Got off subject but would be interested in reading about how player adjustments was made.

Main thing with me

I want to be wrong. I love this franchise and if it is mistake I am making or way to fix it by all means let me know. It just seems wildly different than past versions.
https://forums.ootpdevelopments.com/...d.php?t=360992

Quote:
Quote:
Updated player creation/development, to give more variety and profiles to players.
Players created with more varied ratings

Player development will follow some alternate development paths
Improved splits ratings among players
Improved players crashing in current/potential ratings around age 24-25
Added IBB modifier, league totals adjusted to not include IBB in calculations
Updated internal engine with many adjustments - stealing rates, bunting rates, error rates, much much more
There wasn’t much variance in the past, and almost all fictional players were solid to great defensive players until they started to decline.

It comes down to preference: Do you want many high-rated players? The franchise has struggled with this for a while now, especially with the draft class and POT ratings.
SirMichaelJordan is offline   Reply With Quote