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Old 03-29-2025, 11:51 AM   #4
LansdowneSt
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Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,937
Quote:
Originally Posted by JoeyS10 View Post
This really still doesn't help answer my question but I appreciate you reaching out! You're the only one who has so far...
Quote:
Originally Posted by LansdowneSt View Post
As to how you do it, you can either create a fictional player and then overwrite them adjusting the ratings directly or crack open the historical.database.odb and dive into how to create players by adding lines to the csv files where the database stats live. In the end though I'd use 1870's range of talent as a baseline and Frankenstein the to-be-created players based on the recorded narratives/stats, grabbing stats/ratings from comparable players proximate in time and mixing and matching.
These are the two ways you can do it. Through the files that game reads or by using player comps and using the player editor to convert fictional players you create, into them.
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