For me, the thing I want the most is immersion which means making the game as much like real life as possible. It is definitely interesting to see the draft improvements such as more options from your scouting director. A few questions on the draft though:
- Can I coordinate with my scouting director to give him my organizational philosophy? Often times the scouting director's recommendation is not that useful and they recommend some really strange choices beyond just my desires (very low potential players). Being able to choose certain demographics like HS pitchers, college position, etc to target/avoid would be nice. Then being able to target certain patterns like toolsy up the middle, power over hit, or in general various player archetypes.
- I want a real bonus pool with limits and realistic player demands. The slot is more or less just a number there today that doesn't really mean anything as teams can spend whatever they want, which means large market teams can afford a high draft budget while teams with large bonus pools can't even allocate a full budget for it.
- Is the player pool generated for the fictional drafts still way too talented in terms of potential? The game engine seems to think being young means you should be able to do anything with much higher potential and potential is your 100th percentile output with the average player randomly loses potential as they age. However, the real player draft pools are based off ZIPs and median projections (50th percentile) and most prospects are assumed to have a median projection of being a MLB player with random increases to talent making some of these guys better than they were projected (and equally many worse as well). These are completely differing systems and means the real player draft pools often produce no meaningful players. It is awesome seeing ZIPs being used as an input to the game, but the game needs to be consistent of using median versus 100th percentile outcomes. I would personally much prefer the whole game be based off median projections though as that is what the real baseball world uses and not the 1 time out of 100 approach.
I realize the bonus pool is likely a limitation of the AI. In general, I feel the AI could be the focus of an entire iteration of the game as it could use a lot of improvements (I've had countless problems of putting minors age limits and the AI dropping top prospects over a 20 potential guy). I know the AI rework would be a lot of work though.
Last edited by Tesla51P; 02-16-2025 at 03:13 PM.
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