Quote:
Originally Posted by DrRicherdKimble
I generally don't like having to put more work on the commissioner to enforce house rules. Currently there is no visibility as to what other teams are doing with their dev lab. As it currently is implemented, you'd have to figure out every player from every team that is in a lab, and track if they're removed. That is very time intensive - unless there is a way to track it easier that I'm not aware of.
It just seems to be making the game more cartoonish. "Here, try to buff this player, there is no downside only upside." Dev lab is already making online leagues with smart players more of a dice roll game than baseball already is.
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The downside is the opportunity cost governed by the amount of slots in the lab. Time is money.
Personally I think it's really silly if I try and improve somebody's baserunning they can ruin their legs. The juice isn't worth the squeeze. Hopefully there is some decent amount of rebalancing done around dev lab slots and the penalties/difficulties. Almost all the long labs are wastes of time in terms of value and the downsides for failure are far too high.